Available for work

A decade of buildinggreat products

From a game developer at Electronic Arts and Gameloft to building scalable iOS architecture for Raiffeisen Bank, IBM, John Lewis and more.

The Journey

I started programming at 16, landed my first developer job at 20, and graduated at 23 as an Engineer in Robotics, Automatic Control, and Computer Science at University Politehnica of Bucharest. My career began in the games industry at Electronic Arts, contributing to titles like Need for Speed, then moved to Gameloft as a C++ developer working on shared game libraries across multiple titles including Assassin's Creed. Those years gave me a strong foundation in performance-critical code that actually runs well on hardware.

From game development I transitioned into iOS and mobile, growing from developer to architect and eventually founding my own consultancy. That path took me into some of Europe's most demanding engineering environments, working on banking apps for Raiffeisen Bank, enterprise mobility solutions with IBM, and consumer products for John Lewis in the UK, among others. Each engagement sharpened how I approach complexity, team dynamics, and long-term product thinking.

I've been developing natively in Swift and SwiftUI for nearly a decade, with a strong focus on clean architecture, concurrency, performance, and writing code that is well-structured and easy to maintain long after handoff.

MacBook and iPhone

Work Experience

Every role shaped how I think about software development, product quality, and what it means to truly deliver for clients and teams.

iOS Software Architect & Owner

Full-time

Mobile Solutions

2022 – Present

Cultivated a wide array of partnerships with diverse companies, assisting in delivering and releasing their products. Took charge of complete project lifecycles, from conceptualization to fruition, guaranteeing the roll-out of premium and market-competitive solutions.

  • Managed full project lifecycles from conceptualization to App Store release
  • Developed and implemented robust strategies tailored to each client's unique needs
  • Collaborated closely with client teams to establish product roadmaps and surpass performance targets
  • Provided technical consultancy, system architecture recommendations, and performance optimization
  • Integrated various automation tools to expedite product development processes
  • Implemented CI/CD pipelines to streamline builds, testing, and App Store delivery
  • Integrated AI-assisted tools and agentic workflows to accelerate code quality and team productivity

iOS Software Architect

Full-time

QUALITANCE

2021 – 2022

Member of a continuously growing team, worked on developing two multi-platform solutions for onboarding new customers, allowing them to purchase products and manage their accounts. After a successful UAT, the product expanded significantly, resulting in the team doubling in size.

  • Led the mobile solution implementation for two multi-platform customer onboarding apps
  • Responsible for onboarding new colleagues and maintaining application quality as team doubled
  • Delivered features including authentication, charts, animations, and analytics
  • Tweaked processes to increase efficiency and performance across release cycles
  • Integrated automation tools throughout the development lifecycle

iOS Software Architect & Game Developer

Freelancer

GameForm

2020

Joined the development team of a product already on the AppStore for one year. Made recommendations on architecture and development techniques, led their implementation, and provided technical leadership and mentorship.

  • Made architecture and development technique recommendations and led implementation
  • Provided technical leadership, mentorship, and training for the development team
  • Separated project goals into smaller solvable problems and distributed tasks
  • Developed two new features and six new games
  • Improved application performance and resolved bugs

iOS Software Developer

Full-time

Softia

2020

Collaborated with a cross-functional team to define and design two MVP products. Led integration of architecture, backend tools, and features including document libraries, calendar, and news feed, with a high security standard for sensitive national data.

  • Led integration of architecture, APIs, and Push Notifications
  • Developed features including document libraries, calendar, and news feed
  • Maintained high security standards for sensitive and national data
  • Responsible for code quality, code review, prototypes, and proofs of concept
  • Analyzed and optimized UI and API for efficiency and performance

Programming Trainer

Part-time

Logiscool

2019 – 2020

Programming Trainer for two groups of high-school students. Liaised with managers to determine training needs, prepared educational materials, and conducted seminars and individual training sessions.

  • Prepared educational materials including module summaries and videos
  • Conducted seminars and individual training sessions for two student groups
  • Monitored student performance and conducted evaluations to identify areas of improvement
  • Kept attendance and other records

iOS Game & Software Developer

Full-time

Last Gear Publishing

2016 – 2019

Produced eight gameplay ideas that were shaped into full games. Engaged in the full cycle of game development — requirements gathering, designing, building, testing, and maintenance — and contributed to internal libraries for four applications.

  • Managed full game development cycle from requirements through maintenance
  • Generated scripts and storyboards, animated characters and objects
  • Contributed to audio features and design, later translated into code
  • Helped build and improve internal libraries for four applications
  • Fixed bugs, analyzed, and optimized UI and UX

iOS Software Developer

Full-time

CustomSoft Romania

2016

Started my iOS development career working on an eCommerce application, populating views from API response data and contributing improvements to existing features.

  • Populated views from API response data for an eCommerce application
  • Contributed improvements to an existing feature

C++ Software Developer

Full-time

Gameloft

2015

Worked on adding new functionalities to a shared game library and supporting its implementation across different games. Identified bottlenecks, bugs, and devised solutions.

  • Added new functionalities to a shared library used across multiple games
  • Supported library implementation in different game titles
  • Identified bottlenecks, bugs, and devised solutions to these problems

Quality Assurance

Full-time

Electronic Arts (EA)

2014

Gained an international QA certificate after a one-month training. Discovered and documented mistakes or defects through white box, black box, and regression testing.

  • Gained international QA certificate after one-month training
  • Conducted white box, black box, and regression testing
  • Managed device allocation and handset procurement

Education

Bachelor of Science — Robotics, Automatic Control & Computer Science

University Politehnica of Bucharest

Faculty of Automatic Control and Computers

2013 – 2017

Baccalaureate — Mathematics & Computer Science

"Grigore Moisil" National College, Onesti

2009 – 2013

Beyond the Screen

When I'm not writing code, you'll find me out in the wild or deep in a game.

🎯

Hunting

Patience and focus in the wild.

🎣

Fishing

Early mornings and quiet waters.

🥾

Hiking

Long trails and mountain views.

🎮

Gaming

AAA titles and indie gems.

🧩

Puzzles

Logic and lateral thinking.

🔐

Escape Rooms

Problem-solving under pressure.

📚

Reading

Tech, history, and sci-fi.

🐾

Dog Walks

Out with my husky and golden.

🎬

Old Movies

Classic cinema from the golden era.